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Stanford University has released a new robotics benchmark called BEHAVIOR-1K. The goal is similar to what ImageNet did for computer vision or MMLU did for language models - to give researchers a common baseline for measuring progress.

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Until now, robotics has lacked that kind of shared standard. In areas like language and image generation, benchmarks such as MMLU and ImageNet spurred competition and breakthroughs. In robotics, however, nearly every research group has used its own test setups, which has made results difficult to compare.

The Stanford Vision and Learning Group hopes BEHAVIOR-1K will change that. The project includes AI researcher Fei-Fei Li, who is best known for her work on ImageNet. BEHAVIOR-1K defines 1,000 realistic household tasks based on survey data about where people most want help from robots. Many of these are long-horizon scenarios that require chaining together multiple steps, such as cooking or cleaning.

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1,000 tasks across 50 environments

The benchmark simulates more than 50 interactive 3D environments, including homes, offices, and restaurants, and integrates over 10,000 objects. Each task is defined in the Behavior Domain Definition Language (BDDL), which specifies start and goal conditions using symbolic logic. Through a sampling process, tasks are placed into specific scenes with the right objects in their initial and target configurations.

Objects are organized using an extended synset hierarchy modeled on WordNet. This setup allows tasks to be assigned flexibly. For example, if a task calls for a fruit synset, it could involve specific objects like an apple or an orange.

Simulation built on Isaac Sim and OmniGibson

The technical foundation is Nvidia’s Isaac Sim, a simulator built on the Omniverse platform with the PhysX physics engine. On top of that runs OmniGibson, open-source simulation software developed at Stanford. OmniGibson supports realistic interactions with fluids, fabrics, heat, transparency, and both rigid and soft objects.

The benchmark also supports a wide range of robot platforms, including Franka, Fetch, and Tiago, which can carry out tasks in these interactive environments. The BEHAVIOR dataset provides all the objects, scenes, and particle systems needed to run the benchmark.

BEHAVIOR Challenge 2025

Alongside the benchmark, Stanford is launching the BEHAVIOR Challenge 2025, where researchers can test their methods against one another on identical tasks. For the first time, there will be an official leaderboard to make progress in robotics more directly comparable - much like ImageNet once did for computer vision.

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Jim Fan, Nvidia’s Director of AI and a co-developer of robotics systems like Gr00t, argues that BEHAVIOR could provide the "hill-climbing signal" robotics research has been missing. If widely adopted, it could become the basis for building practical, general-purpose robots capable of handling everyday tasks.

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Summary
  • Stanford University has introduced BEHAVIOR-1K, a new robotics benchmark designed to give researchers a shared baseline for progress, similar to the role ImageNet played for computer vision and MMLU for language models.
  • The benchmark defines 1,000 everyday household tasks across more than 50 simulated 3D environments, built on Nvidia’s Isaac Sim and Stanford’s OmniGibson. It incorporates over 10,000 objects and supports multiple robot platforms like Franka, Fetch, and Tiago.
  • Alongside the release, Stanford announced the BEHAVIOR Challenge 2025, which will feature an official leaderboard to make results directly comparable and encourage competition, with the aim of accelerating progress toward practical, general-purpose robots.
Max is the managing editor of THE DECODER, bringing his background in philosophy to explore questions of consciousness and whether machines truly think or just pretend to.
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